AI Insights · Timothy · October 2021
Top 5 io Games on iOS in the UK: Q3 2021 Performance Insights
Explore the performance of the top 5 io games on iOS in the UK during Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 io games on the iOS platform in the United Kingdom showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
slither.io from Lowtech Studios LLC saw its weekly downloads peak at approximately 22.5K in late July. However, by the end of September, downloads had decreased to around 12.6K. The app's weekly revenue fluctuated, peaking at $47 in mid-July before tapering off to zero by September. Active users showed a slight decline from 120K in late June to around 96K at the end of the quarter.
Snake.io - Fun Online Snake by Kooapps experienced a significant increase in weekly downloads, reaching nearly 20K in mid-September. The app's weekly revenue peaked at $181 in mid-August before dropping to $71 by the end of the quarter. Active users trended upwards, starting at around 65K in late June and peaking at 90K in mid-September.
Hole.io from Voodoo showed consistent performance with weekly downloads peaking at 17.5K in mid-August, although they declined to about 7.3K by the end of September. Weekly revenue reached its highest at $199 in mid-August. Active users increased from 71K in late June to a peak of 102K in mid-August, before declining to 62K by the end of the quarter.
State.io - Conquer the World by AI Games FZ had a notable peak in weekly downloads at approximately 13.4K in mid-August. Weekly revenue fluctuated, reaching $142 in mid-August before dropping to zero by September. Active users increased from 23K in late June to a peak of 28K in late August, before settling at around 20K by the end of September.
Paper.io 2 from Voodoo experienced a peak in weekly downloads at around 13.4K in mid-July. The app's weekly revenue peaked at $210 in late July before dropping to zero by September. Active users saw a slight increase from 61K in late June to about 67K in late July, before declining to around 43K by the end of the quarter.
For more insights into app performance and trends, visit Sensor Tower.